Initial commit: Plants turn-based battle game
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import atexit
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import os
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import pathlib
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import tempfile
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import unittest
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# Point the engine at a fresh empty save to keep these tests hermetic.
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import engine.collection as collection
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_fd, _tmp_path = tempfile.mkstemp(suffix=".json")
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os.close(_fd)
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_TMP = pathlib.Path(_tmp_path)
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_ORIG_DATA_FILE = collection._DATA_FILE
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collection._DATA_FILE = _TMP
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@atexit.register
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def _restore_collection():
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collection._DATA_FILE = _ORIG_DATA_FILE
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if _TMP.exists():
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_TMP.unlink()
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from engine.battle import Battle
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from engine.dominance import estimate_dominance, play_to_end, resolve_instantly
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from engine.plants import make_leveled
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from engine.roster import DEFAULT_ENEMIES, DEFAULT_PLAYERS
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from engine.unit import TEAM_ENEMY, TEAM_PLAYER
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def _team(names, team, level=1, stage=1):
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return [make_leveled(n, team, level, stage) for n in names]
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class PlayToEndTest(unittest.TestCase):
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def test_returns_winner(self):
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b = Battle(_team(DEFAULT_PLAYERS, TEAM_PLAYER),
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_team(DEFAULT_ENEMIES, TEAM_ENEMY))
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winner = play_to_end(b)
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self.assertIn(winner, (TEAM_PLAYER, TEAM_ENEMY))
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def test_returns_winner_with_relics(self):
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b = Battle(_team(DEFAULT_PLAYERS, TEAM_PLAYER),
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_team(DEFAULT_ENEMIES, TEAM_ENEMY),
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relics=["iron_bark", "living_spring", "chilling_gust"])
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winner = play_to_end(b)
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self.assertIn(winner, (TEAM_PLAYER, TEAM_ENEMY))
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def test_resolve_instantly_matches_a_played_outcome(self):
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players = _team(DEFAULT_PLAYERS, TEAM_PLAYER)
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enemies = _team(DEFAULT_ENEMIES, TEAM_ENEMY)
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winner = resolve_instantly(players, enemies)
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# re-running fresh units gives the same winner (deterministic roll-free path)
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self.assertIn(winner, (TEAM_PLAYER, TEAM_ENEMY))
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class DominanceTest(unittest.TestCase):
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def test_overwhelming_team_is_dominant(self):
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players = _team(DEFAULT_PLAYERS, TEAM_PLAYER, level=20, stage=3)
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enemies = _team(["Rose"], TEAM_ENEMY, level=1, stage=1)
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self.assertTrue(estimate_dominance(players, enemies, runs=15))
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def test_even_match_is_not_dominant(self):
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players = _team(DEFAULT_PLAYERS, TEAM_PLAYER, level=1, stage=1)
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enemies = _team(DEFAULT_ENEMIES, TEAM_ENEMY, level=1, stage=1)
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self.assertFalse(estimate_dominance(players, enemies, runs=15))
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def test_much_weaker_team_is_not_dominant(self):
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players = _team(["Marigold"], TEAM_PLAYER, level=1, stage=1)
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enemies = _team(DEFAULT_ENEMIES, TEAM_ENEMY, level=10, stage=3)
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self.assertFalse(estimate_dominance(players, enemies, runs=15))
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if __name__ == "__main__":
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unittest.main()
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