Initial commit: Plants turn-based battle game

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2026-08-28 14:26:07 +02:00
commit 6840b715de
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import pygame
from engine import collection
from ui.scaling import make_window, request_quit, to_logical
WIN_W, WIN_H = 1040, 720
BG = (24, 30, 24)
TEXT = (230, 235, 230)
MUTED = (150, 155, 150)
HINT = (255, 220, 120)
PANEL = (32, 38, 32)
BTN = (60, 90, 60)
BTN_HOVER = (85, 125, 85)
class PresetScreen:
def __init__(self):
pygame.init()
self.window, self.scale = make_window(WIN_W, WIN_H)
self.screen = pygame.Surface((WIN_W, WIN_H))
pygame.display.set_caption("Plants — Team Presets")
self.clock = pygame.time.Clock()
self.font = pygame.font.SysFont("segoeui", 30)
self.bold = pygame.font.SysFont("segoeui", 20, bold=True)
self.small = pygame.font.SysFont("segoeui", 16)
self.tiny = pygame.font.SysFont("segoeui", 13)
self.back_rect = pygame.Rect(16, 16, 90, 34)
self.slots = []
for i in range(4):
card = pygame.Rect(WIN_W // 2 - 240, 130 + i * 92, 480, 76)
set_btn = pygame.Rect(card.right - 180, card.y + 24, 80, 28)
clear_btn = pygame.Rect(card.right - 90, card.y + 24, 80, 28)
self.slots.append((card, set_btn, clear_btn))
def run(self):
running = True
while running:
self.clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
request_quit()
running = False
elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
pos = to_logical(event.pos, self.scale)
if self.back_rect.collidepoint(pos):
running = False
continue
for i, (card, set_btn, clear_btn) in enumerate(self.slots):
if set_btn.collidepoint(pos):
self._set_slot(i)
elif clear_btn.collidepoint(pos):
collection.clear_preset(i)
self._draw()
pygame.transform.smoothscale(self.screen, self.window.get_size(), self.window)
pygame.display.flip()
def _set_slot(self, i):
from ui.picker import TeamSelect
ts = TeamSelect(tower_mode=True, pick_goal=4, header="Pick a team",
start_label="Save")
res = ts.run()
self._reinit() # the nested picker quit pygame
if res and res != "back" and res[0]:
collection.save_preset(i, res[0])
def _reinit(self):
pygame.init()
self.window, self.scale = make_window(WIN_W, WIN_H)
self.screen = pygame.Surface((WIN_W, WIN_H))
pygame.display.set_caption("Plants — Team Presets")
self.clock = pygame.time.Clock()
self.font = pygame.font.SysFont("segoeui", 30)
self.bold = pygame.font.SysFont("segoeui", 20, bold=True)
self.small = pygame.font.SysFont("segoeui", 16)
self.tiny = pygame.font.SysFont("segoeui", 13)
def _draw(self):
self.screen.fill(BG)
title = self.font.render("Team Presets", True, TEXT)
self.screen.blit(title, title.get_rect(center=(WIN_W // 2, 52)))
sub = self.small.render("Set up to 4 teams; load them with the P1–P4 buttons in battle.", True, MUTED)
self.screen.blit(sub, sub.get_rect(center=(WIN_W // 2, 88)))
pygame.draw.rect(self.screen, BTN, self.back_rect, border_radius=6)
t = self.small.render("Back", True, TEXT)
self.screen.blit(t, t.get_rect(center=self.back_rect.center))
presets = collection.get_presets()
for i, (card, set_btn, clear_btn) in enumerate(self.slots):
pygame.draw.rect(self.screen, PANEL, card, border_radius=8)
pygame.draw.rect(self.screen, (60, 70, 60), card, 1, border_radius=8)
head = self.bold.render(f"Preset {i + 1}", True, HINT)
self.screen.blit(head, (card.x + 16, card.y + 10))
team = presets[i] if i < len(presets) else None
if team:
names = " · ".join(team)
tt = self.tiny.render(names, True, TEXT)
else:
tt = self.tiny.render("Empty", True, MUTED)
self.screen.blit(tt, (card.x + 16, card.y + 42))
pygame.draw.rect(self.screen, BTN_HOVER, set_btn, border_radius=6)
s = self.tiny.render("Set", True, TEXT)
self.screen.blit(s, s.get_rect(center=set_btn.center))
pygame.draw.rect(self.screen, (150, 70, 70), clear_btn, border_radius=6)
c = self.tiny.render("Clear", True, TEXT)
self.screen.blit(c, c.get_rect(center=clear_btn.center))