small update
boss prototype, auto planter, visual reworks, bug fixes
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+2
-2
@@ -36,7 +36,7 @@ class RuneScreen:
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self.plant = plant
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self.window, self.scale = make_window(WIN_W, WIN_H)
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self.screen = pygame.Surface((WIN_W, WIN_H))
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pygame.display.set_caption(f"Plants — Runes · {plant}")
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pygame.display.set_caption(f"Flora — Runes · {plant}")
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self.clock = pygame.time.Clock()
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self.font = pygame.font.SysFont("segoeui", 30)
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self.bold = pygame.font.SysFont("segoeui", 20, bold=True)
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@@ -377,7 +377,7 @@ class RuneScreen:
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overlay = pygame.Surface((WIN_W, WIN_H), pygame.SRCALPHA)
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overlay.fill((0, 0, 0, 160))
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self.screen.blit(overlay, (0, 0))
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w, h = 560, 400
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w, h = 560, 450
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panel = pygame.Rect((WIN_W - w) // 2, (WIN_H - h) // 2, w, h)
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pygame.draw.rect(self.screen, PANEL, panel, border_radius=12)
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pygame.draw.rect(self.screen, (150, 190, 150), panel, 2, border_radius=12)
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