small update

boss prototype, auto planter, visual reworks, bug fixes
This commit is contained in:
2026-08-29 10:45:34 +02:00
parent 6840b715de
commit feb4500c6c
31 changed files with 1293 additions and 213 deletions
+2 -2
View File
@@ -36,7 +36,7 @@ class RuneScreen:
self.plant = plant
self.window, self.scale = make_window(WIN_W, WIN_H)
self.screen = pygame.Surface((WIN_W, WIN_H))
pygame.display.set_caption(f"Plants — Runes · {plant}")
pygame.display.set_caption(f"Flora — Runes · {plant}")
self.clock = pygame.time.Clock()
self.font = pygame.font.SysFont("segoeui", 30)
self.bold = pygame.font.SysFont("segoeui", 20, bold=True)
@@ -377,7 +377,7 @@ class RuneScreen:
overlay = pygame.Surface((WIN_W, WIN_H), pygame.SRCALPHA)
overlay.fill((0, 0, 0, 160))
self.screen.blit(overlay, (0, 0))
w, h = 560, 400
w, h = 560, 450
panel = pygame.Rect((WIN_W - w) // 2, (WIN_H - h) // 2, w, h)
pygame.draw.rect(self.screen, PANEL, panel, border_radius=12)
pygame.draw.rect(self.screen, (150, 190, 150), panel, 2, border_radius=12)