Files
Flora/ui/relic_choice.py
T
Lena feb4500c6c small update
boss prototype, auto planter, visual reworks, bug fixes
2026-08-29 10:45:34 +02:00

130 lines
5.5 KiB
Python

import pygame
from engine.plants import RARITY_COLORS
from engine.relics import RELIC_POOL
from ui.relics_overview import RelicsOverview
from ui.scaling import make_window, request_quit, to_logical
WIN_W, WIN_H = 1040, 720
BG = (24, 30, 24)
TEXT = (230, 235, 230)
MUTED = (150, 155, 150)
HINT = (255, 220, 120)
CARD = (36, 44, 36)
BORDER = (90, 120, 90)
SKIP = (60, 60, 60)
class RelicChoiceScreen:
"""Pick one of the offered roguelike blessings (or skip)."""
def __init__(self, relics, stage, owned=()):
pygame.init()
self.window, self.scale = make_window(WIN_W, WIN_H)
self.screen = pygame.Surface((WIN_W, WIN_H))
pygame.display.set_caption("Flora — Blessing")
self.clock = pygame.time.Clock()
self.font = pygame.font.SysFont("segoeui", 36)
self.bold = pygame.font.SysFont("segoeui", 20, bold=True)
self.small = pygame.font.SysFont("segoeui", 16)
self.tiny = pygame.font.SysFont("segoeui", 13)
self.relics = relics
self.stage = stage
self.owned = list(owned)
self.overview = None
self.cards = []
cw, ch = 250, 300
gap = 26
total = len(relics) * cw + (len(relics) - 1) * gap
x0 = (WIN_W - total) // 2
y = 190
for i, r in enumerate(relics):
self.cards.append((r, pygame.Rect(x0 + i * (cw + gap), y, cw, ch)))
self.skip_rect = pygame.Rect(WIN_W // 2 - 80, WIN_H - 70, 160, 40)
self.all_btn = pygame.Rect(24, WIN_H - 70, 160, 40)
def run(self):
running = True
result = None
while running:
self.clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
request_quit()
running = False
elif event.type == pygame.MOUSEWHEEL:
if self.overview is not None:
self.overview.handle_wheel(event.y)
elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
pos = to_logical(event.pos, self.scale)
if self.overview is not None:
if self.overview.handle_click(pos) == "close":
self.overview = None
continue
for r, rect in self.cards:
if rect.collidepoint(pos):
result = r
running = False
break
else:
if self.skip_rect.collidepoint(pos):
result = None
running = False
elif self.all_btn.collidepoint(pos):
self.overview = RelicsOverview(
self.screen, self.bold, self.small, self.tiny,
RELIC_POOL, self.owned)
self._draw()
pygame.transform.smoothscale(self.screen, self.window.get_size(), self.window)
pygame.display.flip()
return result
def _wrap(self, text, font, width):
words = text.split()
lines = []
cur = ""
for w in words:
if font.size(cur + " " + w)[0] > width and cur:
lines.append(cur)
cur = w
else:
cur = (cur + " " + w).strip()
if cur:
lines.append(cur)
return lines
def _draw(self):
self.screen.fill(BG)
if self.overview is not None:
self.overview.draw(pygame.mouse.get_pos())
return
t = self.font.render("Choose a blessing", True, HINT)
self.screen.blit(t, t.get_rect(center=(WIN_W // 2, 60)))
st = self.small.render(
f"Stage {self.stage} defeated — pick a relic for the rest of the tower.",
True, MUTED)
self.screen.blit(st, st.get_rect(center=(WIN_W // 2, 110)))
mouse = pygame.mouse.get_pos()
for r, rect in self.cards:
hover = rect.collidepoint(mouse)
pygame.draw.rect(self.screen, CARD, rect, border_radius=10)
pygame.draw.rect(self.screen, HINT if hover else BORDER, rect, 2, border_radius=10)
name = self.bold.render(r.name, True, HINT)
self.screen.blit(name, name.get_rect(midtop=(rect.centerx, rect.y + 16)))
rar = self.small.render(r.rarity.capitalize(), True, RARITY_COLORS.get(r.rarity, MUTED))
self.screen.blit(rar, rar.get_rect(midtop=(rect.centerx, rect.y + 50)))
y = rect.y + 92
for ln in self._wrap(r.desc, self.small, rect.w - 24)[:7]:
lr = self.small.render(ln, True, TEXT)
self.screen.blit(lr, lr.get_rect(midtop=(rect.centerx, y)))
y += 24
pygame.draw.rect(self.screen, SKIP, self.skip_rect, border_radius=8)
pygame.draw.rect(self.screen, (150, 150, 150), self.skip_rect, 2, border_radius=8)
sk = self.small.render("Skip", True, TEXT)
self.screen.blit(sk, sk.get_rect(center=self.skip_rect.center))
pygame.draw.rect(self.screen, (70, 90, 70), self.all_btn, border_radius=8)
pygame.draw.rect(self.screen, BORDER, self.all_btn, 2, border_radius=8)
ab = self.small.render("All blessings", True, TEXT)
self.screen.blit(ab, ab.get_rect(center=self.all_btn.center))
hint = self.tiny.render("Blessings persist for the rest of this tower run", True, MUTED)
self.screen.blit(hint, hint.get_rect(center=(WIN_W // 2, WIN_H - 20)))