Version 0.1
basic ovement, 1 ability, basic room layout + enemy movement, boss, flow system
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@@ -0,0 +1,75 @@
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{
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"window": {
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"width": 1300,
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"height": 800,
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"caption": "Light_and_Dark Prototype",
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"fps": 60
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},
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"colors": {
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"bg": [30, 30, 30],
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"player_light": [200, 200, 200],
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"player_dark": [60, 60, 60],
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"platform": [80, 80, 80],
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"charge_bg": [40, 40, 40],
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"charge_fill": [0, 180, 255],
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"health_bg": [60, 0, 0],
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"health_fill": [255, 0, 0],
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"enemy": [200, 50, 50],
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"enemy_hit": [255, 150, 150],
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"miniboss": [170, 40, 210],
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"miniboss_hit": [220, 140, 255],
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"boss": [240, 220, 80],
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"boss_hit": [255, 245, 160],
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"player_hit": [255, 255, 0],
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"heal_dark": [0, 80, 0],
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"heal_light": [120, 255, 120]
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},
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"loot_colors": {
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"awakened": [255, 170, 0],
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"attuned": [20, 40, 120],
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"tempered": [200, 200, 200]
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},
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"resources": {
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"base_max_charge": 100.0,
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"charge_drain_rate": 40.0,
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"charge_refill_rate": 20.0,
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"base_max_health": 10,
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"invincibility_duration": 1.0
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},
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"healing": {
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"heal_duration": 2.0,
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"heal_cost_flat": 50.0,
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"heal_slow_mult": 0.30
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},
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"boss_shockwave": {
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"slam_cooldown": 3.0,
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"trigger_close": 140,
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"trigger_far": 520,
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"jump_vel": -16.0,
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"speed": 600.0,
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"lifetime": 2.0,
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"height": 14,
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"damage": 2
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},
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"assets": {
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"player_sprite": "Player_01.png",
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"player_sprite_shade": "Player_02.png"
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},
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"player": {
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"sprite_offset_x": 0,
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"sprite_offset_y": 0,
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"sprite_scale": 1.6,
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"hitbox_w": 48,
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"hitbox_h": 72
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},
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"debug": {
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"drop_debug_print": true
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}
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}
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