Version 0.1
basic ovement, 1 ability, basic room layout + enemy movement, boss, flow system
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New skills
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Tether
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- hit an enemy, inflict a visual bind for a few seconds, end effect depends on which form the player is in when it ends
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- light form: blind enemy (make them walk the other direction)
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- shade form: instakill after a certain enemy HP threshold, slow otherwise
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Reality Break
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- light form: make all enemies double their drop rates
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- shade form: instantly kill all enemies, halves drop rates
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Shatterstep
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- light form: for X seconds, create a platform below your feet when jumping, allowing for multiple jumps in the air
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- shade form: when jumping, create aoe below you upon landing
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Skill upgrades
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Dash
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- Refund cost upon successful stun/kill
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- lower cooldown
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- more range
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- build up movement speed stacks with every dash, lose stacks upon getting hit
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- more damage against targets that are stunned (inflict mark?)
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- leave behind afterimage (enemy taunt)
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Ranged Attack
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- hold to charge, release for stronger attack (more damage and stun)
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- faster speed, higher charge cost
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- slower speed but more damage
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- upgrade light form: pierce and slow
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- upgrade shade form: aoe
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- for every enemy kill collect stacks that increase damage, lose stacks upon not finishing enemies
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Tether
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- light form: higher hp threshold for kill; if used against boss: slower attacks
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- shade form: longer fear; if used against boss: slower movement speed
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How to obtain skill upgrades
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- vendor (smith? trainer?) that can upgrade one spell (selection can be changed but requires paying for it every time)
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- item (gem?) that can be slotted into armor to unlock a skill upgrade
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Ascended armor
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- select one awakened armor piece as the main piece and one as the sacrifice
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- select X number of traits from the sacrifice to merge onto the main piece
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- sacrifice gets destroyed in the process, creating an Ascended armor piece
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- cost: many coins/rare resource?
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