mist/attack

mist, charge empty lock, attack changes, floating platform changes
This commit is contained in:
2026-10-01 10:49:35 +02:00
parent ab35845572
commit bf4e8de590
10 changed files with 688 additions and 146 deletions
+1 -1
View File
@@ -6,7 +6,7 @@
"fps": 60 "fps": 60
}, },
"colors": { "colors": {
"bg": [30, 30, 30], "bg": [58, 58, 64],
"player_light": [200, 200, 200], "player_light": [200, 200, 200],
"player_dark": [60, 60, 60], "player_dark": [60, 60, 60],
"platform": [80, 80, 80], "platform": [80, 80, 80],
+2
View File
@@ -6,6 +6,7 @@
"jump_shade": -9.0, "jump_shade": -9.0,
"gravity_light": 0.5, "gravity_light": 0.5,
"gravity_shade": 0.4, "gravity_shade": 0.4,
"jump_release_gravity_mult": 3.0,
"shade_door_grace": 0.6 "shade_door_grace": 0.6
}, },
@@ -13,6 +14,7 @@
"base_max_charge": 100.0, "base_max_charge": 100.0,
"charge_drain_rate": 40.0, "charge_drain_rate": 40.0,
"charge_refill_rate": 10.0, "charge_refill_rate": 10.0,
"charge_empty_lock": 1.5,
"base_max_health": 10, "base_max_health": 10,
"invincibility_duration": 1.0 "invincibility_duration": 1.0
}, },
+16 -2
View File
@@ -25,7 +25,21 @@
"air_speed": 1.4, "air_speed": 1.4,
"detection_range": 500, "detection_range": 500,
"contact_damage": 3, "contact_damage": 3,
"drop_profile": "boss" "drop_profile": "boss",
} "behavior": "shockwave",
"charger": {
"retreat_dist": 150,
"retreat_jump_vel": -14.0,
"retreat_speed_mult": 1.2,
"charge_speed_mult": 4.0,
"charge_duration": 1.1,
"dash_min_dist": 160,
"dash_max_dist": 420,
"dash_speed_mult": 4.2,
"dash_duration": 0.7,
"attack_cooldown": 1.8,
"above_y": 40
}
}
} }
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+52 -9
View File
@@ -132,7 +132,7 @@
{ {
"x": 240, "x": 240,
"y": 280, "y": 280,
"w": 180, "w": 160,
"h": 20, "h": 20,
"group": "moving", "group": "moving",
"layer": 0, "layer": 0,
@@ -213,16 +213,54 @@
"y": 620, "y": 620,
"w": 60, "w": 60,
"h": 20, "h": 20,
"group": "ground", "group": "moving",
"layer": 0 "layer": 0,
"path": [
[
720,
620
],
[
720,
540
]
]
}, },
{ {
"x": 820, "x": 820,
"y": 540, "y": 540,
"w": 60, "w": 60,
"h": 20, "h": 20,
"group": "ground", "group": "moving",
"layer": 0 "layer": 0,
"path": [
[
820,
540
],
[
820,
600
]
]
},
{
"x": 1040,
"y": 580,
"w": 100,
"h": 20,
"group": "moving",
"layer": 0,
"path": [
[
1040,
580
],
[
1040,
480
]
]
} }
], ],
"enemies": [ "enemies": [
@@ -230,13 +268,15 @@
"x": 760, "x": 760,
"y": 200, "y": 200,
"type": "enemy", "type": "enemy",
"layer": 0 "layer": 0,
"behavior": ""
}, },
{ {
"x": 880, "x": 880,
"y": 640, "y": 640,
"type": "miniboss", "type": "miniboss",
"layer": 0 "layer": 0,
"behavior": ""
} }
], ],
"npcs": [], "npcs": [],
@@ -246,7 +286,9 @@
"y": 240, "y": 240,
"type": "save_point", "type": "save_point",
"radius": 90, "radius": 90,
"object_id": "lamp" "object_id": "lamp",
"layer": 0,
"quest_id": ""
} }
], ],
"exits": [ "exits": [
@@ -304,5 +346,6 @@
} }
], ],
"room_w": 1600, "room_w": 1600,
"room_h": 900 "room_h": 900,
"mist": false
} }
+36 -8
View File
@@ -92,6 +92,30 @@
"h": 340, "h": 340,
"group": "ground", "group": "ground",
"layer": 0 "layer": 0
},
{
"x": 1180,
"y": 440,
"w": 1,
"h": 1,
"group": "ground"
},
{
"x": 1180,
"y": 420,
"w": 60,
"h": 20,
"group": "moving",
"path": [
[
1180,
420
],
[
1180,
360
]
]
} }
], ],
"enemies": [ "enemies": [
@@ -99,13 +123,15 @@
"x": 520, "x": 520,
"y": 140, "y": 140,
"type": "enemy", "type": "enemy",
"layer": 0 "layer": 0,
"behavior": ""
}, },
{ {
"x": 1000, "x": 1000,
"y": 460, "y": 460,
"type": "enemy", "type": "enemy",
"layer": 0 "layer": 0,
"behavior": ""
} }
], ],
"npcs": [], "npcs": [],
@@ -115,7 +141,9 @@
"y": 360, "y": 360,
"type": "save_point", "type": "save_point",
"radius": 90, "radius": 90,
"object_id": "lamp" "object_id": "lamp",
"layer": 0,
"quest_id": ""
} }
], ],
"exits": [ "exits": [
@@ -124,7 +152,7 @@
"y": 80, "y": 80,
"w": 80, "w": 80,
"h": 100, "h": 100,
"to": "room_06", "to": "room_04",
"spawn_id": "room4_bottom_right", "spawn_id": "room4_bottom_right",
"spawn": [ "spawn": [
1480, 1480,
@@ -138,11 +166,11 @@
"y": 400, "y": 400,
"w": 80, "w": 80,
"h": 100, "h": 100,
"to": "", "to": "room_06",
"spawn_id": "", "spawn_id": "room6_top_right",
"spawn": [ "spawn": [
1440, 520,
400 240
], ],
"hint": "", "hint": "",
"layer": 0 "layer": 0
+18 -8
View File
@@ -22,42 +22,48 @@
"y": 300, "y": 300,
"w": 660, "w": 660,
"h": 20, "h": 20,
"group": "ground" "group": "ground",
"layer": 0
}, },
{ {
"x": 420, "x": 420,
"y": 180, "y": 180,
"w": 240, "w": 240,
"h": 20, "h": 20,
"group": "ground" "group": "ground",
"layer": 0
}, },
{ {
"x": 640, "x": 640,
"y": 200, "y": 200,
"w": 20, "w": 20,
"h": 100, "h": 100,
"group": "ground" "group": "ground",
"layer": 0
}, },
{ {
"x": 420, "x": 420,
"y": 0, "y": 0,
"w": 20, "w": 20,
"h": 180, "h": 180,
"group": "ground" "group": "ground",
"layer": 0
}, },
{ {
"x": 0, "x": 0,
"y": 0, "y": 0,
"w": 420, "w": 420,
"h": 20, "h": 20,
"group": "ground" "group": "ground",
"layer": 0
}, },
{ {
"x": 0, "x": 0,
"y": 20, "y": 20,
"w": 20, "w": 20,
"h": 280, "h": 280,
"group": "ground" "group": "ground",
"layer": 0
} }
], ],
"enemies": [], "enemies": [],
@@ -69,6 +75,7 @@
"type": "quest_giver", "type": "quest_giver",
"radius": 180, "radius": 180,
"object_id": "quest_point", "object_id": "quest_point",
"layer": 0,
"quest_id": "first_kills_shade" "quest_id": "first_kills_shade"
} }
], ],
@@ -83,10 +90,13 @@
"spawn": [ "spawn": [
120, 120,
620 620
] ],
"hint": "",
"layer": 0
} }
], ],
"ability_doors": [], "ability_doors": [],
"room_w": 1600, "room_w": 1600,
"room_h": 900 "room_h": 900,
"mist": true
} }
+66 -9
View File
@@ -88,9 +88,10 @@
<div class="row"> <div class="row">
<button id="downloadActiveBtn" class="good">Download Active</button> <button id="downloadActiveBtn" class="good">Download Active</button>
<button id="downloadCheckedBtn">Download Checked</button> <button id="downloadCheckedBtn">Download Checked</button>
<button id="downloadAllBtn">Download All</button>
</div> </div>
<div class="muted" style="margin-top:6px;"> <div class="muted" style="margin-top:6px;">
Downloads are per-room. Checked download will save one file per checked room. Downloads are per-room. Checked download saves one file per checked room; Download All saves every loaded room.
</div> </div>
</div> </div>
@@ -278,7 +279,14 @@
const DEFAULT_ENEMY_TYPES = { const DEFAULT_ENEMY_TYPES = {
enemy: { rect: [40, 60], health: 3, speed: 2.2, air_speed: 2.0, detection_range: 240, contact_damage: 1, drop_profile: "normal" }, enemy: { rect: [40, 60], health: 3, speed: 2.2, air_speed: 2.0, detection_range: 240, contact_damage: 1, drop_profile: "normal" },
miniboss: { rect: [70, 95], health: 18, speed: 1.8, air_speed: 1.6, detection_range: 360, contact_damage: 2, drop_profile: "miniboss" }, miniboss: { rect: [70, 95], health: 18, speed: 1.8, air_speed: 1.6, detection_range: 360, contact_damage: 2, drop_profile: "miniboss" },
boss: { rect: [110, 120], health: 10, speed: 1.6, air_speed: 1.4, detection_range: 500, contact_damage: 3, drop_profile: "boss" }, boss: {
rect: [110, 120], health: 10, speed: 1.6, air_speed: 1.4, detection_range: 500, contact_damage: 3, drop_profile: "boss", behavior: "shockwave",
charger: {
retreat_dist: 150, retreat_jump_vel: -14.0, retreat_speed_mult: 1.2, charge_speed_mult: 4.0,
charge_duration: 1.1, dash_min_dist: 160, dash_max_dist: 420, dash_speed_mult: 4.2,
dash_duration: 0.7, attack_cooldown: 1.8, above_y: 40
}
},
}; };
function seedDefaultObjectCatalog(){ function seedDefaultObjectCatalog(){
@@ -435,9 +443,9 @@
for(const e of src.enemies){ for(const e of src.enemies){
if(e && typeof e === "object"){ if(e && typeof e === "object"){
if(Array.isArray(e.pos)){ if(Array.isArray(e.pos)){
r.enemies.push({ x:+e.pos[0]||0, y:+e.pos[1]||0, type: e.type || "enemy", layer: +(e.layer||0) }); r.enemies.push({ x:+e.pos[0]||0, y:+e.pos[1]||0, type: e.type || "enemy", layer: +(e.layer||0), behavior: e.behavior || "" });
} else if(typeof e.x === "number" || typeof e.y === "number"){ } else if(typeof e.x === "number" || typeof e.y === "number"){
r.enemies.push({ x:+e.x||0, y:+e.y||0, type: e.type || "enemy", layer: +(e.layer||0) }); r.enemies.push({ x:+e.x||0, y:+e.y||0, type: e.type || "enemy", layer: +(e.layer||0), behavior: e.behavior || "" });
} }
} }
} }
@@ -524,7 +532,7 @@
// ----- keep other top-level fields (future-proof) ----- // ----- keep other top-level fields (future-proof) -----
r._extras = {}; r._extras = {};
if(src && typeof src === "object"){ if(src && typeof src === "object"){
const keep = new Set(["meta","player_spawn","bounds","platforms","enemies","npcs","exits","ability_doors","entry_spawns","props","name","display_name","room_w","room_h"]); const keep = new Set(["meta","player_spawn","bounds","platforms","enemies","npcs","exits","ability_doors","entry_spawns","props","name","display_name","room_w","room_h","mist"]);
for(const k of Object.keys(src)){ for(const k of Object.keys(src)){
if(!keep.has(k)) r._extras[k] = deepClone(src[k]); if(!keep.has(k)) r._extras[k] = deepClone(src[k]);
} }
@@ -533,6 +541,7 @@
// some editor fields for convenience // some editor fields for convenience
if(!r.room_w) r.room_w = src.room_w || 1600; if(!r.room_w) r.room_w = src.room_w || 1600;
if(!r.room_h) r.room_h = src.room_h || 900; if(!r.room_h) r.room_h = src.room_h || 900;
r.mist = !!(src && src.mist);
return r; return r;
} }
@@ -573,6 +582,7 @@
newRoomBtn: document.getElementById("newRoomBtn"), newRoomBtn: document.getElementById("newRoomBtn"),
downloadActiveBtn: document.getElementById("downloadActiveBtn"), downloadActiveBtn: document.getElementById("downloadActiveBtn"),
downloadCheckedBtn: document.getElementById("downloadCheckedBtn"), downloadCheckedBtn: document.getElementById("downloadCheckedBtn"),
downloadAllBtn: document.getElementById("downloadAllBtn"),
activeRoomLabel: document.getElementById("activeRoomLabel"), activeRoomLabel: document.getElementById("activeRoomLabel"),
status: document.getElementById("status"), status: document.getElementById("status"),
@@ -2121,7 +2131,15 @@ Cancel = Choose whether to remove without saving`);
const roomWrap = sel ? state.rooms.get(sel.roomId) : getActiveRoom(); const roomWrap = sel ? state.rooms.get(sel.roomId) : getActiveRoom();
if(!roomWrap) return "<div class='muted'>No room loaded.</div>"; if(!roomWrap) return "<div class='muted'>No room loaded.</div>";
const room = roomWrap.data; const room = roomWrap.data;
if(!sel) return "<div class='muted'>Select something to edit properties.</div>"; if(!sel){
return `
<div><b>Room Settings</b></div>
<div class="hr"></div>
<div style="margin-top:8px;">
<label><input id="roommist" type="checkbox" ${room.mist?"checked":""}/> Mist (purple haze - shade form costs no charge)</label>
</div>
`;
}
if(sel.kind==="platform"){ if(sel.kind==="platform"){
const p=room.platforms[sel.index]; const p=room.platforms[sel.index];
@@ -2244,6 +2262,11 @@ Cancel = Choose whether to remove without saving`);
if(sel.kind==="enemy"){ if(sel.kind==="enemy"){
const e=room.enemies[sel.index]; const e=room.enemies[sel.index];
if(!e) return "<div class='muted'>Selection missing.</div>"; if(!e) return "<div class='muted'>Selection missing.</div>";
const eType = e.type || "enemy";
const eDef = state.enemyTypes && state.enemyTypes[eType] ? state.enemyTypes[eType] : null;
const eProf = (eDef && eDef.drop_profile) ? eDef.drop_profile : "normal";
const beh = e.behavior || ((eDef && eDef.behavior) ? eDef.behavior : "chaser");
const bossBehavior = (eProf === "boss");
return ` return `
<div><b>Enemy Spawn</b> #${sel.index}</div> <div><b>Enemy Spawn</b> #${sel.index}</div>
<div class="hr"></div> <div class="hr"></div>
@@ -2255,6 +2278,16 @@ Cancel = Choose whether to remove without saving`);
<div class="mini">type</div> <div class="mini">type</div>
<input id="ent" type="text" value="${e.type||"enemy"}"/> <input id="ent" type="text" value="${e.type||"enemy"}"/>
</div> </div>
${bossBehavior ? `
<div style="margin-top:8px;">
<div class="mini">boss AI</div>
<select id="enbeh">
<option value="" ${beh===""?"selected":""}>default (from enemy type)</option>
<option value="shockwave" ${beh==="shockwave"?"selected":""}>shockwave (slam + shockwave)</option>
<option value="charger" ${beh==="charger"?"selected":""}>charger (retreat-charge + dash)</option>
</select>
</div>
` : ""}
<div style="margin-top:8px;"> <div style="margin-top:8px;">
<div class="mini">layer (lower = back)</div> <div class="mini">layer (lower = back)</div>
<input id="enlayer" type="number" value="${e.layer||0}"/> <input id="enlayer" type="number" value="${e.layer||0}"/>
@@ -2371,14 +2404,18 @@ Cancel = Choose whether to remove without saving`);
function num(v){ const n = Number(v); return Number.isFinite(n) ? n : 0; } function num(v){ const n = Number(v); return Number.isFinite(n) ? n : 0; }
if(!sel) return;
const pushAnd = (fn)=>{ const pushAnd = (fn)=>{
pushHistory(roomWrap.id); pushHistory(roomWrap.id);
fn(); fn();
refreshUI(); refreshUI();
}; };
if(!sel){
const rm = q("roommist");
if(rm) rm.addEventListener("change", ()=>pushAnd(()=>{ room.mist = rm.checked; }));
return;
}
if(sel.kind==="platform"){ if(sel.kind==="platform"){
const p = room.platforms[sel.index]; if(!p) return; const p = room.platforms[sel.index]; if(!p) return;
["px","py","pw","ph"].forEach(id=>{ ["px","py","pw","ph"].forEach(id=>{
@@ -2511,11 +2548,15 @@ Cancel = Choose whether to remove without saving`);
})); }));
} else if(sel.kind==="enemy"){ } else if(sel.kind==="enemy"){
const e = room.enemies[sel.index]; if(!e) return; const e = room.enemies[sel.index]; if(!e) return;
const enx=q("enx"), eny=q("eny"), ent=q("ent"), enlayer=q("enlayer"); const enx=q("enx"), eny=q("eny"), ent=q("ent"), enlayer=q("enlayer"), enbeh=q("enbeh");
if(enx) enx.addEventListener("change", ()=>pushAnd(()=>{ e.x=num(enx.value); })); if(enx) enx.addEventListener("change", ()=>pushAnd(()=>{ e.x=num(enx.value); }));
if(eny) eny.addEventListener("change", ()=>pushAnd(()=>{ e.y=num(eny.value); })); if(eny) eny.addEventListener("change", ()=>pushAnd(()=>{ e.y=num(eny.value); }));
if(ent) ent.addEventListener("change", ()=>pushAnd(()=>{ e.type=ent.value.trim()||"enemy"; })); if(ent) ent.addEventListener("change", ()=>pushAnd(()=>{ e.type=ent.value.trim()||"enemy"; }));
if(enlayer) enlayer.addEventListener("change", ()=>pushAnd(()=>{ e.layer = Math.round(num(enlayer.value)); })); if(enlayer) enlayer.addEventListener("change", ()=>pushAnd(()=>{ e.layer = Math.round(num(enlayer.value)); }));
if(enbeh) enbeh.addEventListener("change", ()=>pushAnd(()=>{
const v = enbeh.value;
if(v) e.behavior = v; else delete e.behavior;
}));
const del=q("delSel"); if(del) del.addEventListener("click", ()=>pushAnd(()=>{ const del=q("delSel"); if(del) del.addEventListener("click", ()=>pushAnd(()=>{
room.enemies.splice(sel.index,1); room.enemies.splice(sel.index,1);
state.selection=null; state.selection=null;
@@ -3338,6 +3379,7 @@ Cancel = Choose whether to remove without saving`);
const enemies = (d.enemies || []).map(e => { const enemies = (d.enemies || []).map(e => {
const out = { type: e.type || "enemy", pos: [e.x, e.y] }; const out = { type: e.type || "enemy", pos: [e.x, e.y] };
if(e.layer) out.layer = e.layer; if(e.layer) out.layer = e.layer;
if(e.behavior) out.behavior = e.behavior;
return out; return out;
}); });
@@ -3400,6 +3442,7 @@ Cancel = Choose whether to remove without saving`);
// include entry spawns (new feature) for your spawn linking // include entry spawns (new feature) for your spawn linking
if(d.entry_spawns && typeof d.entry_spawns === "object") out.entry_spawns = d.entry_spawns; if(d.entry_spawns && typeof d.entry_spawns === "object") out.entry_spawns = d.entry_spawns;
if(props.length) out.props = props; if(props.length) out.props = props;
if(d.mist) out.mist = true;
// carry over any extra keys that were in the original // carry over any extra keys that were in the original
if(d._extras && typeof d._extras === "object"){ if(d._extras && typeof d._extras === "object"){
@@ -3757,6 +3800,20 @@ els.compareRoomSelect.addEventListener("change", ()=>{
setStatus(`Downloaded ${i} checked room(s).`); setStatus(`Downloaded ${i} checked room(s).`);
}); });
els.downloadAllBtn.addEventListener("click", async ()=>{
const rooms = [...state.rooms.values()];
if(!rooms.length){ setStatus("No rooms loaded."); return; }
let i=0;
for(const r of rooms){
downloadText(r.filename || (r.data.name + ".json"), serializeRoom(r));
r.dirty = false;
i++;
await new Promise(res=>setTimeout(res, 250));
}
refreshRoomsList();
setStatus(`Downloaded ${i} room(s).`);
});
// canvas pointer handlers // canvas pointer handlers
// middle-mouse pan (and prevent browser autoscroll / sidebar scrolling) // middle-mouse pan (and prevent browser autoscroll / sidebar scrolling)
function startMousePan(e, canvasKey){ function startMousePan(e, canvasKey){
+457 -103
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File diff suppressed because it is too large Load Diff
+40 -6
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@@ -1,15 +1,15 @@
{ {
"version": 1, "version": 1,
"saved_at": "2026-09-30T11:51:08", "saved_at": "2026-10-01T10:39:22",
"player": { "player": {
"room_id": "room_04.json", "room_id": "room_04.json",
"x": 590, "x": 509,
"y": 240, "y": 240,
"health": 10, "health": 10,
"charge": 100.0, "charge": 100.0,
"shade": false, "shade": false,
"coins_light": 39, "coins_light": 46,
"coins_dark": 4, "coins_dark": 6,
"butterfly_jars": 2, "butterfly_jars": 2,
"has_ranged": false, "has_ranged": false,
"opened_chests": [ "opened_chests": [
@@ -17,14 +17,48 @@
], ],
"equipment": { "equipment": {
"helmet": null, "helmet": null,
"chest": null, "chest": {
"id": "vitalweave_chest",
"name": "Vitalweave Chestplate",
"set": "vitalweave",
"slot": "chest",
"base_stats": {},
"rarity_overrides": {
"tempered": {
"extra_stats": {
"heal_speed_pct": 0.1
}
},
"attuned": {
"extra_stats": {
"heal_speed_pct": 0.15
}
},
"awakened": {
"extra_stats": {
"heal_speed_pct": 0.15,
"health": 5
}
}
},
"rarity": "attuned",
"tier": 2,
"stats": {
"heal_speed_pct": 0.15
},
"abilities": []
},
"pants": null, "pants": null,
"necklace": null "necklace": null
} }
}, },
"inventory": [], "inventory": [],
"quests": { "quests": {
"active": {}, "active": {
"first_kills_shade": {
"progress": 0
}
},
"completed_one_time": [], "completed_one_time": [],
"ever_completed": [ "ever_completed": [
"quest_first_kills" "quest_first_kills"