attack changes
dissolve platforms, mouse for attack, directional attack (i think), hold for attack
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@@ -1,7 +1,7 @@
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{
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"charge_cost": 5.0,
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"damage_mult": 0.5,
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"cooldown": 0.45,
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"cooldown": 0.63,
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"projectile": {
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"speed": 650.0,
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"lifetime": 1.2,
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