New skills Tether - hit an enemy, inflict a visual bind for a few seconds, end effect depends on which form the player is in when it ends - light form: blind enemy (make them walk the other direction) - shade form: instakill after a certain enemy HP threshold, slow otherwise Reality Break - light form: make all enemies double their drop rates - shade form: instantly kill all enemies, halves drop rates Shatterstep - light form: for X seconds, create a platform below your feet when jumping, allowing for multiple jumps in the air - shade form: when jumping, create aoe below you upon landing Skill upgrades Dash - Refund cost upon successful stun/kill - lower cooldown - more range - build up movement speed stacks with every dash, lose stacks upon getting hit - more damage against targets that are stunned (inflict mark?) - leave behind afterimage (enemy taunt) Ranged Attack - hold to charge, release for stronger attack (more damage and stun) - faster speed, higher charge cost - slower speed but more damage - upgrade light form: pierce and slow - upgrade shade form: aoe - for every enemy kill collect stacks that increase damage, lose stacks upon not finishing enemies Tether - light form: higher hp threshold for kill; if used against boss: slower attacks - shade form: longer fear; if used against boss: slower movement speed How to obtain skill upgrades - vendor (smith? trainer?) that can upgrade one spell (selection can be changed but requires paying for it every time) - item (gem?) that can be slotted into armor to unlock a skill upgrade Ascended armor - select one awakened armor piece as the main piece and one as the sacrifice - select X number of traits from the sacrifice to merge onto the main piece - sacrifice gets destroyed in the process, creating an Ascended armor piece - cost: many coins/rare resource?