Files
Light_And_Dark/pygame test/data/config/physics.json
T
Lena 8492ce1084 Version 0.1
basic ovement, 1 ability, basic room layout + enemy movement, boss, flow system
2026-08-19 10:34:14 +02:00

45 lines
852 B
JSON

{
"player": {
"speed_light": 5.0,
"speed_shade": 3.5,
"jump_light": -12.0,
"jump_shade": -9.0,
"gravity_light": 0.5,
"gravity_shade": 0.4
},
"resources": {
"base_max_charge": 100.0,
"charge_drain_rate": 40.0,
"charge_refill_rate": 20.0,
"base_max_health": 10,
"invincibility_duration": 1.0
},
"healing": {
"heal_duration": 2.0,
"heal_cost_flat": 50.0,
"heal_slow_mult": 0.30
},
"boss_shockwave": {
"slam_cooldown": 3.0,
"trigger_close": 140.0,
"trigger_far": 520.0,
"jump_vel": -16.0,
"shockwave_speed": 600.0,
"shockwave_lifetime": 2.0,
"shockwave_height": 14,
"shockwave_damage": 2
},
"loot_physics": {
"gravity": 900.0,
"terminal_vel": 900.0,
"bounce": 0.0,
"friction": 0.85,
"bob_amp": 3.0,
"bob_speed": 2.2
}
}