more rooms
more rooms, level editor changes, more logic for ability checks and trigger doors, platform body collision fixes
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{
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"version": 1,
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"saved_at": "2026-09-30T11:51:08",
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"player": {
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"room_id": "room_04.json",
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"x": 590,
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"y": 240,
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"health": 10,
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"charge": 100.0,
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"shade": false,
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"coins_light": 39,
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"coins_dark": 4,
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"butterfly_jars": 2,
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"has_ranged": false,
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"opened_chests": [
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"room_03.json@90,194"
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],
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"equipment": {
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"helmet": null,
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"chest": null,
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"pants": null,
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"necklace": null
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}
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},
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"inventory": [],
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"quests": {
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"active": {},
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"completed_one_time": [],
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"ever_completed": [
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"quest_first_kills"
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],
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"tokens": 0
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},
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"boss_diary": {
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"slotted": {}
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},
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"defeated_bosses": [],
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"broken_doors": [],
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"lantern_respawn": {
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"room_id": "room_04.json",
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"x": 560,
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"y": 240
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}
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}
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