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Light_And_Dark/pygame test/notes.txt
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Lena 8492ce1084 Version 0.1
basic ovement, 1 ability, basic room layout + enemy movement, boss, flow system
2026-08-19 10:34:14 +02:00

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New skills
Tether
- hit an enemy, inflict a visual bind for a few seconds, end effect depends on which form the player is in when it ends
- light form: blind enemy (make them walk the other direction)
- shade form: instakill after a certain enemy HP threshold, slow otherwise
Reality Break
- light form: make all enemies double their drop rates
- shade form: instantly kill all enemies, halves drop rates
Shatterstep
- light form: for X seconds, create a platform below your feet when jumping, allowing for multiple jumps in the air
- shade form: when jumping, create aoe below you upon landing
Skill upgrades
Dash
- Refund cost upon successful stun/kill
- lower cooldown
- more range
- build up movement speed stacks with every dash, lose stacks upon getting hit
- more damage against targets that are stunned (inflict mark?)
- leave behind afterimage (enemy taunt)
Ranged Attack
- hold to charge, release for stronger attack (more damage and stun)
- faster speed, higher charge cost
- slower speed but more damage
- upgrade light form: pierce and slow
- upgrade shade form: aoe
- for every enemy kill collect stacks that increase damage, lose stacks upon not finishing enemies
Tether
- light form: higher hp threshold for kill; if used against boss: slower attacks
- shade form: longer fear; if used against boss: slower movement speed
How to obtain skill upgrades
- vendor (smith? trainer?) that can upgrade one spell (selection can be changed but requires paying for it every time)
- item (gem?) that can be slotted into armor to unlock a skill upgrade
Ascended armor
- select one awakened armor piece as the main piece and one as the sacrifice
- select X number of traits from the sacrifice to merge onto the main piece
- sacrifice gets destroyed in the process, creating an Ascended armor piece
- cost: many coins/rare resource?